


So you could end up with +120% on your Ballistic Roll check if you surprised the ennemy, aimed for 2 rounds, had a Supreme Sniper Rifle, etc. This kind of system is very easy to tweak here and there as you see fit to satisfy your player's desires, as long as you are reasonnable about it.ġ- No limit on modifiers to roll. Working as intended if you ask me.Very enjoyable system, but keep an open mind as a GM to bend the rules. So basically, what you've noticed is a krak buff, not a raider nerf. And with transports getting pricier, it will be harder to deliver those alpha-strike melta squads that made vehicles largely worthless. Still kills faster than krak, but compared to how fast it could immolate a tank in 6th/7th, it is a lot slower to kill these days. Best of all, look at how meltas stack up now. So in general, most tanks are more vulnerable to krak now, and that's fine.īecause while a krak missile now rivals the lascannon's anti-tank performance (though still comes up short on heavier stuff) we are no longer seeing, say, assault cannons beating either out for average armour penetration. In 8th, it got a boost to actually be pretty close to the lascannon in terms of anti-tank capability (with it being basically equivalent where T5-7 is concerned). Seems it was always outshined in each edition with more specialized weapons getting picked due to a combo of lackluster profile and price differences. But when AV got truncated and damage got removed, for 3rd's system, the breakpoints ended up leaving the single-shot S8 krak missile in a bad way going forward. Due to the large variation in AVs during 2nd, this was actually pretty close (especially with krak having a better chance of nailing a max roll due to higher variance from two dice). Average roll on the krak was 17, average roll for the lascannon was 19.5.

Krak was just sort of left in limbo, not being good against lighter vehicles and being insufficient for heavy.Ĭompared to 2nd Edition, the super krak had a pen roll of d6+ d10+8 versus the lascannon's 3d6+0. Due to average rates of fire, S7 is usually better at busting AV13 and due to the breakpoint, S9+ (or rending S6 and above) are better at dealing with AV14. Krak has kind of been in a lackluster middle ground for a while. This? This is better characterized (as best one can across different editions) as krak missiles getting a buff, rather than some kind of Land Raider nerf. GW succeeded in making the pinnacle of the Imperium's tanks weaker. S8 Krak vs AV14 in 7th -vs- S8 Krak Missiles vs T8 W16 Sv2+ = 24 hits in 7th, and just over 18 in 8th, to kill the Land Raider. wrote: And it appears the Land Raider in 8th, if converted back to 7th, would have 1 less Hull Point.
